
Projects



I was the main programmer of the platformer Do or Die, under Low Roller Studios. I helped program key aspects of the game, such as the character controller used to move the player and the navigation and inner workings of the UI.
Simon's Sundaes
I was a secondary programmer for this casual game, made by Simon's Services, responsible for helping clean up the programming on scripts like the basic game loop and all functions for pausing so that they functioned correctly.
As the sequel to a prototype, I was also responsible for additional features, such as moving NPCs and cleaning up a new dialogue system.
SynchroChromia
Being developed under my current team, KripsyKreations, this project is still a work in progress, but is my first foray into Unreal Engine 5, with several blueprints for key game features made by me, such as the enemies, their movement, player health, and the color-changing mechanics.
